Level d 767 fsx slow
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One moment, all the textures in the scene are sharp and full-resolution and suddenly everything becomes more blurry.
#Level d 767 fsx slow simulator#
If a particular scene requires more video memory than your video card has available, the Flight Simulator graphics engine has no choice but to remove some of the highest resolution mipmaps from video memory to save space, leaving only lower-resolution mipmaps for rendering. Other reasons for "The Blurries" may include: The FSX.CFG File is located in the users application data path:Ĭ:\Documents and Settings\ username\Application Data\Microsoft\FSX Again, this variable is only available in the final release version of FSX and is not available in the beta or demo. Or, if you don't have a problem with the blurries and you want slightly higher frame rates, then you can use a smaller value. If necessary, you can use a larger value to devote more time to loading. For example, the default value of 0.33 means that for every 3 milliseconds spent rendering, FS will give 1 millisecond to the scenery loader. This variable determines the amount of CPU time given to loading scenery data as a fraction of the time spent rendering. Another thing you can do is to modify the following variable in FSX.CFG:Īdd this entry, just below the section in FSX.CFG The lower you set the slider, the more CPU time is diverted from rendering to loading data. The easiest way is to set the target frame rate slider to a value that your machine can consistently achieve. There are several ways to adjust how much CPU time FS devotes to loading scenery and textures. This change has mostly solved this cause of the blurries, although the scenery loader can still get behind at extremely low frame rates (less than 10 fps) or at very large airspeeds (faster than 600 knots). Now much more CPU time is devoted to loading scenery data, including terrain textures, at the expense of somewhat lower frame rates. To reduce this cause of the blurries, the ACES team reworked how Flight Simulator's scheduler prioritizes background tasks in FSX. This problem was caused by the scheduler for background tasks in the FS engine putting too much emphasis on maintaining high and even frame rates and not enough emphasis on preventing a backlog of background work, such as loading terrain textures.
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This is probably the more traditional and most frequent cause of the blurries people have seen in Combat Flight Simulator 2 (CFS2), Flight Simulator 2002 (FS8), and Flight Simulator 2004 (FS9). When you slow down or stop, high-resolution textures eventually appear after some delay. The symptom of this problem is increasingly blurry terrain textures the further and faster you fly. All credit should be given to Adam, I have simply translated here as requested. This article was derived from a post made by Adam Szofran, ACES Developer, on AVSIM.COM forums. YOU SPECIFICALLY AGREE THAT IN NO EVENT SHALL MICROSOFT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, PUNITIVE, INCIDENTAL, SPECIAL, CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF USE, DATA OR PROFITS, ARISING OUT OF OR IN ANY WAY CONNECTED WITH THE USE OF OR INABILITY TO USE THE INFORMATION AND RELATED GRAPHICS CONTAINED HEREIN, WHETHER BASED ON CONTRACT, TORT, NEGLIGENCE, STRICT LIABILITY OR OTHERWISE, EVEN IF MICROSOFT OR ANY OF ITS SUPPLIERS HAS BEEN ADVISED OF THE POSSIBILITY OF DAMAGES.
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